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Tencent s high price to win the Supercell in fact you can make the Imperial wars

Lei feng's network (search for "Lei feng's network", public interest) by the writer Chen Zi赟, former Deputy Director of the Editorial Office of the popular software, video game Research Association of China (Chinese DiGRA) Conference speakers.

June 21, at 18 o'clock, Tencent said in a statement, the company confirmed acquisition of Japan SOFTBANK Group and employees held by the Finland game Supercell shares, accounting for about 84.3%. Total consideration paid in cash in three parts, is now expected to total amount of about $ 8.6 billion. This amount exceeded the $ 5.9 billion acquisition of Activision Blizzard King's games record, national champion in swimming over the past year total market revenue (nearly 3 billion US dollars).

Detail of the Royal war developer Supercell in Tower Defense games on the exploration and innovation, and spoke about why Chinese developers haven't been able to make such explosive game of the Royal war? Supercell is Tencent's company, opportunity, this article has its unique significance.

"Why do you always work out of the Royal war? "

Since March this year, Chinese practitioners of the game throws the issue on various occasions, and it is not simply a question, sometimes the subtext was: "full copy Copy copy, only inferior game plan in your life away. "

Supercell of Raiders of the lost work on the island, on the framework of "copying" his earlier works of the tribal wars, but this time the Royal war was a completely different game, not only the public players are fresh, the practitioner's eyes light up, from their own perspective of the Royal war game. Was the most frequently mentioned, is incredibly Hearthstone legend.

Shanghai of the practitioners know where to ask questions "why do games like out of the Royal war? "At the same time added:

"First position under the Royal war gameplay, Hearthstone TCG cards +MOBA of the class war, also inherited from the COC's fight and the next time. "

A Shenzhen game producers Description:

"The biggest innovation of the game is a resource on the ... ... the way the Royal war based on TCG, uses peer, predictable, uncontrollable, three key elements to control the fighting resources and using the natural time to do self, it is in line with its real-time combat. The combination of the two, is indeed a good creative templates. "

In fact, the Royal wars between the legend and the Hearthstone across 3 of the Castle Raid--probably from the perspective of gene delivery.

"Why can't the Royal war", you may need to upgrade not only the sense of innovation, there are concerns about independent games.

"So, what reference of the Royal war games? "

The Castle Raid as a representative of the types of games, can be seen as the Royal shoulders of Giants – at the foot of the war just as the success of the Royal guards, with inspiration and confidence for the Castle of the Raid.

In July 2011, Uruguay group of independent game Ironhide has released Flash Tower Defense game of the Royal Guard, with an abundance of architectural types, playable heroes, sophisticated numerical control, by players and the industry as the "God". Several months after the game was ported to the iOS system, continue to detonate the mobile platform.

With the guard of the Kingdom of wars Tower Defense caused a new climax, Tencent launched the tribe with a good nose guard battle, copying the tactics of the Royal Guard play, adds an additional value gold tribe-building habit dig a hole on the krypton system. Thought on the numerical control of Tower Defense than Ironhide road, and "not creating his mark will die" independent game-makers, combined with the MOBA games develop reverse thinking, began testing the waters contain "pushing" and "place and forget" two basic elements of the "new Tower Defence games."

"The new Tower Defense game" might be named "tower placed analogy games"--MOBA the game of DOTA, LOL can also be classified as a generalization of "towers", but not to place class. The offensive part of the tribal wars are "placed analogy Tower", but does not exist on the line.

"Place and so on Tower gaming" standard type, the Arcticmill most complete independent game making groups.

Arcticmill is located in Vasastan in Stockholm Street, only two members: Johan Otterud main production, Gustav Skoglund "logistics". They of the Castle Raid launched in June 2012, art style and UI of the Royal Guard-oriented move. December 2013 launch continued generation of core gameplay, rich form system continued as the Castle Raid 2, the independent game community wide attention and praise.

Hit head to head as a stand-alone independent games, the Castle Raid 2 with Arcticmill good profits, but far from shovel-gold and the game mechanism on some problems of its own, also limit further transmission.

The Castle Raid 2 in mainland China, there are many players, it bought crack version indexed by different app stores, also has a "Castle conflict" "Castle attack" and "RAID the Castle" "Castle guard battle" and many different translated names, and these names almost always stronger game crashes in channel position. This translation as "Castle defense", would not be against it "for pushing a" core of the game--although sometimes "Castle saw" more suitable forms of the actual show.

Every people who have deep experience the Castle defense series, but you two emotions:

First is the favorite. On the phones and tablets, actually can play real-time strategy not tired fingers!

Second is not satisfied. Why come in a see-saw, bigger play boring?

Love and unsatisfied, generates impulses and thinking of change, it becomes a source of innovation.

Exploration of the defense of the Castle

The basic form of the Castle defense series, is to screen as a chess board, battle the two sides gezhiyiduan to instantly form open, breaking each other's central castle that is declaring victory. Left and right wings respectively the missile Tower and the Castle Mage towers, providing missile and Blizzard aided the attack or defence.

Design details are as follows:

Unit 1,

The Castle Defense provides farmers, infantry, archers, Knights, four basic units, missiles and a snowstorm two basic skills. Adds ORC race in a generation 2 skins, and master (single high damage, long cast time), Dong Wei (high fee plus the infantry), rogue (stealth), Warlock (lowered range rain of fire), Goblin bomb (explosive building) and other new units.

Through gem upgrade and unlock new units, from which the player can choose to play 5 (farmers are required). Similar units with quantitative restrictions (such as farmers up to 3, Archer present no more than 10), skill has a cooldown.

2, resources

Resources system of the game comes from the classic real-time strategy game. Although every 1.5 seconds against automatically gets 1 coin on both sides, but the main source of income is to release farmers logging, moved back to the castle in Exchange for gold. wooden iPhone case

Due to the different map logging different, post fence, archers, turrets, nailing the terrain elements, select logging, protect their own farmers transportation route, blocking other farmers has become an important battle core.

3, tips and details

The Castle defense, only under one side of the edge of the map, place and forget. Soldiers are straight forward, without obstacles or enemy needs, the unit will not take the initiative to change direction, but specific to the map, there may be barriers such as rivers, forcing lines focused on two or three limited channels.

Also placed in the three base units, will be up a level every three soldiers, with high attack and defense capabilities. As with classic RTS game red alert 2, battlefield enemies can also escalate the soldiers gain experience.

Mage spells can only be used to defend the Tower, on the besieged enemy area. Missile Tower is one of the most important skills in the game: choosing a direction, to press long control range, could kill each other farmers also hit clustering goals. When the Mage Tower or missile Tower is compromised, the spells cannot be used. Players can choose to disregard the twin towers, straight Central Castle.

Map will drop treasure chests, collect any units will receive gold coins, or upgrades, stealth, and treatment gains, can even summon Red Dragon land bombing.

4, the rhythm of the game

The crux of the problem is that the two sides of the Castle defense level approach, will become a tedious stalemate. This game type is placed and so on Tower common ills, most games will not solve the problem.

The Castle defense 2 compared to the Castle Defense 1, reduces the cooldown on missile Tower, can be customized to play, adding battle chest, is the wish to upgrade their skills in space, increase the effect of random variables-indeed, duel but similar levels of single-time from Arcticmill claims "5-8 minutes" is still a little far.

The Royal war addition and subtraction

The basic form of the Imperial wars, is to screen as a chess board, against both gezhiyiduan to instantly form open, breaking each other the Central King's tower that is declaring victory. About King's Tower wing is the Princess Tower, three towers are available within shooting range of hostile units.

When the Supercell also involved in this type of game, not only wants to reduce the see-saw, also hope to further 3-5 minutes game time. So the Royal war into this site:

Unit 1,

Place and so on in the past games, all elements of the Royal war, including combat, tactical skills, construction, unified property for the card, following the same logic, no longer distinguish between various types of cooling time and quantity restrictions.

The castle of offensive and defensive play of the 2 units of 8-4, and the Royal war was "selected at random." Players can choose from more than 60 kinds of cards group of 8 as a playing card, and arrange them in random order, exhibit 4, playing in turn outs.

2, resources

As mentioned earlier, farmers and go the Castle defense series, logging is the primary means to acquire resources. Design of natural sources of growth over time, the original intention is to let the disadvantaged party not be suppressed even the farmers can't afford to make.

The Royal war directly to the "farmer" initiative resources get cut off of an element, only existed as architecture of holy water collector, and every 9.8 seconds to get a drop of water. Natural growth over time is the main means to acquire of royalty wars resource.

Most real-time strategy games, including classification of Tower Defense this time, nature is the exchange of resources. Therefore, the fee-for-tip, hindering competitors access to resources, are two core strategies. To hinder the opponent gets the resources of the Royal war, tactics and strategies only "fee-for-tip".

3, tips and details

The Royal war can under the lateral half of the map anywhere, against each other after the Princess Tower, also under forward. Despite the place and forget, but the next location free, allows the player to anticipate appropriate timing, space even more.

The Royal war no bunkers, fences, archers, nailing all terrain elements, and route will be limited to about two, no matter where the place units on the battlefield, it will take the initiative to fix the path to move closer, and the path was shorter than the Royal wars Castle defense, attacking the time difference will have more feedback.

The Royal war without a battlefield upgrade, no random treasure chests. The Royal Princess in a tower in the path of the war was covered live on King's Tower, the Player cannot bypass it straight core.

4, the rhythm of the game

The Royal war based game time is 3 minutes and the last 1 minute access speed will double. Did not race after 3 minutes in 1 minute "sudden death". You can draw.

To sum up, the Royal war in addition to the card type has greatly enriched, but almost all other systems is the subtraction logic.

This subtraction logic, this differentiation is a subtype of the same strain--all the places and so on Tower game, want as much as possible to encourage attacking, so choose traditional real-time strategy elements. Attack and defend the Castle and the Royal wars without treatment units for fear of slowing down the game tempo; nor does the fog of war, because of increased risk of unknown and dampen enthusiasm for attacking-although everyone knows that treatment, space Buff support unit and the fog of war can upgrade strategy. Players under construction will slow blood loss, wild boar fast-cut, are to protect attacking troops, preventing holed up flow prevails.

The Royal war did resolve to place analogy as the representative of the Tower of the Castle defense game takes precedence.

Though this may bring new does not meet.

Chinese are not tried

A former feeling on the touch-sensitive employees in the know: his 9 months before the sale in the tribal wars, and very similar to the idea of the Royal war.

A game developer "Kiki" under the same questions and answers says: back in May or June 2015, (I) the company spent two months before a game or a farmer, there was a view (that is, the fog of war), there are two kinds of resources.

Description there are a lot of similar, more well-known works, inspired from real-time combat or resources, widening the battlefield innovations to several points in depth.

But the result is the same, no.

Founder and CEO Aika·pannaning Supercell, in an interview with Pocketgamer, the answer was "what has impressed you games," lists a series of lists: the Dune 2, Sim City, the secret of Monkey Island, civilization, command and conquer: the x-wing fighter of the NHL'94.

Home of quite a few developers less game experience, only from the long lost city, wise, the legend of candy crush the tribal wars Hearthstone legend legend of the turret to construct a cognitive dimension, this view is biased, but they are now business masterpiece tied the hands and feet. Reflect more than one developer, gameplay innovation cannot be approved as investors, owners and channels, are more inclined to follow above works.

This gave even "copy" options becomes single.

One developer "Sima Pentium" and share their stories in 2011: an evaluation of my colleagues find it on Facebook a page tour of the Galaxy, the whole company was authorized its play mode, first proposed making mobile phone. But the company's "philosophy" is "Zynga to do what we do" boss "Zynga does not have" rejected. A few months later, creative team hopped to Supercell of the Galaxy, making the tribal wars.

With the improvement of global distribution, caught time difference and localization space fortress, has become more and more difficult. Positive homogeneity with the original competition, like Sun bin before the intervention of tianji's horse racing, ten die in birth--but nine lives of innovation can be accepted. While the control of the attack and defense of the Castle and the Royal war, combs placed Tower analogy after the game context, innovative methodology is not complicated. Only as the founder of TaleWorlds, and WestWood that genius genius to create a unique and revolutionary gameplay on the planet, from blizzards to the Supercell, few works from the stone out, no genetic inheritance, and their evolutionary innovation, equal value.

Independent games make up a lot but can do all aspects of a complete, and rarely for commercial success. When a game can make people obsessed with and feel enough, it could soon become a shoulder-and hold the shoulder of another successful games.

Develop systems of the Royal war, totally inconsistent with Chinese games developers – an abnormally bloated form system, supplemented by a variety of operations. Only one form of the Royal war line, or make any such as VIP, months back cover, in order to control consumption, can only stretch it-not with simple and crude KR Gold 3-8 hours to open the box, box cards drawn ridicule by many players as "just to keep ' the duel ' deck against." A user's habits were developed, and another player is always jealousy.

Insufficient depth of the Royal war strategy choice from a Supercell. Lay down parts may not be fun, but do not meet the "4 minute fighting" core objectives. How many people are obsessed with the legend of furnace slag, just how many people miss the magic is dead by Ubisoft: Championship showdown, the fun of the game depends on the density, rather than the length of the surface.

Game lies relaxation. The tribal wars fought for the construction, while the Royal war only one PVP gameplay, great demands on the DAU, makes every battle from beginning to end is very tense.

The Royal war playing cards pool is 8, and if so, what's gonna happen?

……

In defense of the Castle as a representative of "place type of Tower Defense games" the love and do not meet, gave birth to the Royal wars. The Royal war love and does not meet, but also gave birth to what?

The answer can only be written by game developers in China.

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